← Monsters
Clone Sylla

Clone Sylla

#4009010

Spine

Stats

Level 1
HP667 (+40/lvl)
Physical ATK38 (+2/lvl)
Physical DEF70 (+4/lvl)
Magical DEF63 (+4/lvl)

Intrinsic stats (base + growth). A monster's effective stats in a stage scale by a per-stage factor that isn't in the data yet, so these aren't the in-stage numbers.

Details

Raw summary fields
{
  "id": 4009010,
  "_field1_stage_variant": 1,
  "damage_type": 1,
  "attack_range": 2,
  "personality": 1,
  "position": 2,
  "tribe": 3,
  "is_boss_or_special": false,
  "name_key": "Monster_Name_Sylla",
  "desc_key": "Monster_Desc_Sylla",
  "internal_name": "Sylla",
  "icon_key": "Icon_MonsterSylla",
  "_field12": 2000,
  "_field13_const0": 0,
  "_field14_const0": 0,
  "_field15_size": 100,
  "spine_or_unit_id": 4009010,
  "features": [
    "GlobalMonsterKeyWord73",
    "GlobalMonsterKeyWord63",
    "None",
    "None",
    "None"
  ],
  "_field18_subspawn_ref": [
    0,
    0,
    0
  ],
  "_field19_nururing_flag": 0,
  "_field20_extra_size": 100,
  "_field21_empty_pair": [
    null,
    null
  ],
  "_field22_unit_id_str": "4009010",
  "_field23_const0": 0,
  "_field24_empty_tuple": [
    null,
    null,
    null
  ],
  "_field25_empty_str": "",
  "lvl_tier_or_seq_id": 3400,
  "lvl_base_stats": [
    667,
    300,
    30,
    0,
    38,
    38,
    70,
    70,
    63,
    63,
    42,
    42,
    10,
    11,
    0,
    135
  ],
  "lvl_growth_increments": [
    40,
    0,
    0,
    2,
    2,
    4,
    4,
    4,
    4,
    3,
    3,
    0,
    0
  ],
  "lvl__field4_const_group": 0,
  "lvl__field5_float": 0,
  "lvl__field6_const0": 0,
  "lvl__field7_const0": 0,
  "lvl__field8_bool": false,
  "lvl__field9_bool": false,
  "lvl__field10_bool": false,
  "name_key_resolved": "Clone Sylla",
  "desc_key_resolved": "A clone that imitates Sylla's personality and behavior.\\nIt's as heartless and aggressive as the original.",
  "personality_name": "Composed",
  "position_name": "Middle",
  "tribe_name": "Spirit",
  "damage_type_name": "Physical",
  "attack_range_name": "Ranged",
  "features_resolved": [
    "Normal Attack DMG",
    "Back Row Sniper"
  ]
}