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Elf Assault Soldier - Innocent

Elf Assault Soldier - Innocent

#2020110

Spine

Stats

Level 1
HP934 (+56/lvl)
Physical ATK35 (+2/lvl)
Physical DEF84 (+5/lvl)
Magical DEF52 (+3/lvl)

Intrinsic stats (base + growth). A monster's effective stats in a stage scale by a per-stage factor that isn't in the data yet, so these aren't the in-stage numbers.

Details

Raw summary fields
{
  "id": 2020110,
  "_field1_stage_variant": 1,
  "damage_type": 1,
  "attack_range": 1,
  "personality": 0,
  "position": 1,
  "tribe": 2,
  "is_boss_or_special": false,
  "name_key": "Monster_Name_NaiveElfSoldierCloseRange",
  "desc_key": "Monster_Desc_NaiveElfSoldierCloseRange",
  "internal_name": "ElfSoldierCloseRange",
  "icon_key": "Icon_ElfSoldierCloseRangeNaive",
  "_field12": 2000,
  "_field13_const0": 0,
  "_field14_const0": 0,
  "_field15_size": 125,
  "spine_or_unit_id": 2020110,
  "features": [
    "GlobalMonsterKeyWord70",
    "GlobalMonsterKeyWord39",
    "None",
    "None",
    "None"
  ],
  "_field18_subspawn_ref": [
    0,
    0,
    0
  ],
  "_field19_nururing_flag": 0,
  "_field20_extra_size": 100,
  "_field21_empty_pair": [
    null,
    null
  ],
  "_field22_unit_id_str": "2020110",
  "_field23_const0": 0,
  "_field24_empty_tuple": [
    null,
    null,
    null
  ],
  "_field25_empty_str": "",
  "lvl_tier_or_seq_id": 1857,
  "lvl_base_stats": [
    934,
    300,
    30,
    0,
    35,
    35,
    84,
    84,
    52,
    52,
    63,
    63,
    10,
    12,
    0,
    91
  ],
  "lvl_growth_increments": [
    56,
    0,
    0,
    2,
    2,
    5,
    5,
    3,
    3,
    4,
    4,
    0,
    0
  ],
  "lvl__field4_const_group": 0,
  "lvl__field5_float": 0,
  "lvl__field6_const0": 0,
  "lvl__field7_const0": 0,
  "lvl__field8_bool": false,
  "lvl__field9_bool": false,
  "lvl__field10_bool": false,
  "name_key_resolved": "Elf Assault Soldier - Innocent",
  "desc_key_resolved": "One of the soldiers in charge of the infrastructure of the elven city, Monatium. Maybe it's because of the conscription system, most elves are soldiers.",
  "personality_name": "Innocent",
  "position_name": "Front",
  "tribe_name": "Elf",
  "damage_type_name": "Physical",
  "attack_range_name": "Melee",
  "features_resolved": [
    "CRIT DMG Weakness",
    "Stun"
  ]
}