← Monsters
Cerberus - Innocent
#6002140
Spine
Stats
Level 1
| HP | 5,204 (+312/lvl) |
| Physical ATK | 95 (+6/lvl) |
| Physical DEF | 209 (+13/lvl) |
| Magical DEF | 125 (+8/lvl) |
Intrinsic stats (base + growth). A monster's effective stats in a stage scale by a per-stage factor that isn't in the data yet, so these aren't the in-stage numbers.
Details
Raw summary fields
{
"id": 6002140,
"_field1_stage_variant": 4,
"damage_type": 1,
"attack_range": 1,
"personality": 0,
"position": 2,
"tribe": 3,
"is_boss_or_special": false,
"name_key": "Monster_Name_NaiveCurburus",
"desc_key": "Monster_Desc_NaiveCurburus",
"internal_name": "Curburus",
"icon_key": "Icon_CurburusNaive",
"_field12": 2000,
"_field13_const0": 0,
"_field14_const0": 0,
"_field15_size": 200,
"spine_or_unit_id": 6002140,
"features": [
"GlobalMonsterKeyWord88",
"GlobalMonsterKeyWord1",
"GlobalMonsterKeyWord41",
"GlobalMonsterKeyWord30",
"None"
],
"_field18_subspawn_ref": [
0,
0,
0
],
"_field19_nururing_flag": 0,
"_field20_extra_size": 100,
"_field21_empty_pair": [
null,
null
],
"_field22_unit_id_str": "6002140",
"_field23_const0": 0,
"_field24_empty_tuple": [
null,
null,
null
],
"_field25_empty_str": "",
"lvl_tier_or_seq_id": 5891,
"lvl_base_stats": [
5204,
300,
30,
0,
95,
95,
209,
209,
125,
125,
157,
157,
10,
11,
0,
90
],
"lvl_growth_increments": [
312,
0,
0,
6,
6,
13,
13,
8,
8,
9,
9,
0,
0
],
"lvl__field4_const_group": 0,
"lvl__field5_float": -100,
"lvl__field6_const0": 0,
"lvl__field7_const0": 0,
"lvl__field8_bool": true,
"lvl__field9_bool": true,
"lvl__field10_bool": true,
"name_key_resolved": "Cerberus - Innocent",
"desc_key_resolved": "A small, lost puppy that wandered astray, became twisted by multi-dimensional forces, and turned into a monster that manifests its desires. It runs at everyone purely out of love, which doesn't always end so nicely.",
"personality_name": "Innocent",
"position_name": "Middle",
"tribe_name": "Spirit",
"damage_type_name": "Physical",
"attack_range_name": "Melee",
"features_resolved": [
"Status Effect DMG Weakness",
"High HP",
"Noise",
"Debuff"
]
}