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휠레용 - 순수

휠레용 - 순수

#61611

Spine

Stats

Level 1
HP519 (+152/lvl)
Physical ATK39
Physical DEF52 (+15/lvl)
Magical DEF49 (+14/lvl)

Intrinsic stats (base + growth). A monster's effective stats in a stage scale by a per-stage factor that isn't in the data yet, so these aren't the in-stage numbers.

Details

Raw summary fields
{
  "id": 61611,
  "_field1_stage_variant": 1,
  "damage_type": 1,
  "attack_range": 2,
  "personality": 0,
  "position": 2,
  "tribe": 5,
  "is_boss_or_special": false,
  "name_key": "Monster_Name_NaiveCrayonArcher",
  "desc_key": "Monster_Desc_NaiveCrayonArcher",
  "internal_name": "CrayonArcher",
  "icon_key": "Icon_CrayonArcherNaive",
  "_field12": 2000,
  "_field13_const0": 0,
  "_field14_const0": 0,
  "_field15_size": 100,
  "spine_or_unit_id": 61611,
  "features": [
    "MonsterKeyWord29",
    "MonsterKeyWord1",
    null,
    null,
    null
  ],
  "_field18_subspawn_ref": [
    0,
    0,
    0
  ],
  "_field19_nururing_flag": 0,
  "_field20_extra_size": 100,
  "_field21_empty_pair": [
    null,
    null
  ],
  "_field22_unit_id_str": "61611",
  "_field23_const0": 0,
  "_field24_empty_tuple": [
    null,
    null,
    null
  ],
  "_field25_empty_str": "",
  "lvl_tier_or_seq_id": 893,
  "lvl_base_stats": [
    519,
    200,
    8,
    0,
    39,
    0,
    52,
    52,
    49,
    49,
    49,
    49,
    10,
    10,
    0,
    133
  ],
  "lvl_growth_increments": [
    152,
    0,
    0,
    11,
    0,
    15,
    15,
    14,
    14,
    14,
    14,
    0,
    0
  ],
  "lvl__field4_const_group": 0,
  "lvl__field5_float": 0,
  "lvl__field6_const0": 0,
  "lvl__field7_const0": 0,
  "lvl__field8_bool": false,
  "lvl__field9_bool": false,
  "lvl__field10_bool": false,
  "name_key_resolved": "Bendy Bendy - Innocent",
  "desc_key_resolved": "A crayon warrior that utilizes its long body for ranged attacks. It is usually laid back because it has become accustomed to having someone in front of them to defend them.",
  "personality_name": "Innocent",
  "position_name": "Middle",
  "tribe_name": "Dragon",
  "damage_type_name": "Physical",
  "attack_range_name": "Ranged",
  "features_resolved": [
    "Caution: High Attack",
    "Low Stamina"
  ]
}